The Unity Session 4: Improving a General Purpose 3D FPS Controller
This week, we will expand on 3D game development using Unity (covered in our earlier sessions) by creating a 3D FPS (first-person shooter).
We will follow a similar workflow used in the previous workshops for 3D game development and build upon our previous workshop adding more player movement options such as sliding gliding and so much more. Naturally, this workshop will be a little more advanced as that is the nature of 3D but as it is still a beginner series, it will be easy to follow.
The new topics we will be covering are:
Collision Types
Physic Materials
Sprinting
Slope Movement
You can check out our earlier sessions here: Session 1 Session 2 Session 3 Registration: https://forms.gle/54sQxNaJ5cSJGZkZ6 Prerequisites:
The Unity Session 4: Improving a General Purpose 3D FPS Controller
This week, we will expand on 3D game development using Unity (covered in our earlier sessions) by creating a 3D FPS (first-person shooter).
We will follow a similar workflow used in the previous workshops for 3D game development and build upon our previous workshop adding more player movement options such as sliding gliding and so much more. Naturally, this workshop will be a little more advanced as that is the nature of 3D but as it is still a beginner series, it will be easy to follow.
The new topics we will be covering are:
You can check out our earlier sessions here:
Session 1
Session 2
Session 3
Registration: https://forms.gle/54sQxNaJ5cSJGZkZ6
Prerequisites: